Rolands drum design is
driven by drummers, for drummers. This is obvious in their sound, look, feel
and playability, but less obvious in the technology behind the sounds, namely, COSM®.
Short for Composite Object Sound Modeling, COSM makes it possible for drummers to create
and edit sounds using real life parameters. What a great idea.
We dont have to learn much more than a few button pushes to enter the world of
cutting-edge electronic drums. A derivative of COSM, called Variable Drum Modeling
(Modeling for short), is found in the TD-10 and TD-8 drum modules. Modeling allows us to
use icons, or pictures to do most of the editing. Youll see how ingenious this is a
bit later. COSM and the V-Drums
Of the three current drum modulesthe TD-10 (V-Session), TD-8 (V-Stage) and TD-6
(V-Club®)the top of the line TD-10 makes the most extensive use of COSM. The
TD-8s COSM use draws from a sub-set of the TD-10s modeling parameters; with
the exception of button pushes, the TD-8s COSM editing is nearly the same as the
TD-10, but with pared down editing parameters such as shell depth and
EQ. Being designed after the TD-10, the TD-8 incorporates many of the software
and sound enhancements of the TDW-1 expanded TD-10including pitch bend
via the FD-7 hi-hat controllermaking it extremely powerful. The TD-6, although
benefiting from COSM, is technically not a modeling drum module. But, if youve
played the V-Club Set you can certainly hear the drum modeling influence, as the TD-6
sounds incrediblemuch better than its low price would suggest.
Beyond Sampling
COSM technology is much more advanced than plain old sampling. With sampling, any edits
made will affect the entire sample. This isnt very sophisticated. For instance, if
you change the pitch of a sampled snare drum, every aspect of that snare sound
changesattack, snare buzz, overtones, etc.making it unrecognizable after as
little as a fourth of an octave pitch change! With COSM technology, pitch changes of four
octaves or more are possible without changing the original sounds characteristics.
Thats because modeling can change just the specific part of the sound, if needed,
leaving the others alone. All this editing power is invisible to the user. Take a V-Edit
snare, drop the pitch two octaves and youll hear COSM at work. Modeling rocks!
Try Some V-Editing
I meet a lot of drummers that never venture into the editing of their V-Drums® at all,
and this is fine. V-Drums sound GREAT right out of the box, because the factory drum kits
are programmed by some of the best professional drummers in the business. But even if you
havent done any editing, read on to see how COSM makes it simple to create your own
custom set. Remember, you can always retrieve the factory sounds.
Editing COSM drum sounds is very easy and follows the natural
path of the acoustic world audio chain:
Creating a drum including the shell, head, drum size and more.
Miking the drum and placing it in a room to create the ambient sound.
Plugging it into a control room for mixing, compression, EQ and effects.
Lets take a look at some of the editing subtleties
within these three steps in the audio chain.
After choosing a drum we like from the 1,286 sounds on the
expanded TD-10, we enter Edit mode and the fun begins. You can choose from wood, steel, or
brass shells for the snare (editing parameter to the TD-10, preset sound on TD-8). Keep in
mind these arent three different samples, rather the sounds model
is altered to match how this shell change would sound in the acoustic world (see Fig. 1).
Figure 1 |
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Accomplished, professional drummers worked with
design engineers to make sure all the sounds are as true to life as possible. Some of the
additional parameters that can be changed when designing a drum kit on the TD-10 &
TD-8 are shell depth, tuning, head type (clear, coated
or pinstripe), snare tension (off & various tightness) and
muffling. Muffling is one of my favorites. Roland has built in an
endless roll of duct tape in both sound modules. You can choose from no
muffling, one or two pieces of duct tape or one of two sizes of doughnut-style muffling
rings. Like I said earlier, all the editing is done with acoustic drum parameters (see
Fig. 2 & Fig. 3).
| Figure 2 |
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| Figure 3 |
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The next step in the audio chain is the
studio. Here, a room is created to add ambience to the drums. Ambience is what
helps the sound of the drum set meld together into one cohesive instrument. Both the TD-10
& TD-8 have many settings for room type, including garage and
theater, my favorite (see Fig. 4 & Fig. 5). Each of the room types can be
made different sizes, and the wall covering can be changed to further color the sound of
the room!
| Figure 4 |
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| Figure 5 |
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The last stop in the audio chain is the
control room. While the TD-10 & TD-8 both have mixing and EQ, the TD-10
also has compression as well as an effects section (see Fig. 6). This is the easiest to
understand COSM area, as most of us have experienced these types of sound control in the
acoustic world.
Figure 6 |
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Whether you just play the factory Patches or
create your own custom kits, COSM brings the TD-Series drum modules to life using real
world parameters. Theyre easy to use, sound great and enhance your practice, live
performance and recording in ways your acoustic drums cannot. Dig in and unleash the power
of COSM. |